





[PAX East 2026] Hands-On: Modern day gaming is ready for “Bubsy 4D”, whether it likes it or not
I’m not sure what rock I’ve been living under all this time, but clearly it’s been missing Bubsy, and in several dimensions. Bubsy 4D is the comeback game of a series that dates back to the early 90’s on the…
REVIEW – As an old-school style video game paying tribute to the golden age of animation, “MOUSE: P.I. For Hire” succeeds
Animation is quite possibly the most laborious art form on the planet, and hand-drawn animation even more so. You have to have a real dedication to your craft in order to draw hundreds upon hundreds of images of the same character in the hopes that they’ll move. It’s the reason titles like Cuphead took so long to develop; it took over seven years to produce that game, and an enormous chunk of it was spent on the individual animation cells needed to make the magic happen.
REVIEW – Turtle Beach’s “Atlas 200 Headset” fits my big head nicely
Functional, comfortable, and strong. Those are three words I would use to describe the Atlas 200 headset. While the audio quality isn’t the most impressive, it’s a great all-around gaming utensil to provide you with more immersion into the battlefield or a cute JRPG cutscene set in a fantasy world.
[PAX East 2026] Hands-On: Whispers of the Eyeless is Worthy of a “Cult Following”
Every year at PAX East, the Games From Poland booth always impresses me with the sheer variety of games coming from Poland. There were at least a dozen unique titles populating the booth, but one that caught my eye was…
[PAX East 2026] Hands-On: “Jigrift” is a ‘puzzling’ take on 3D platformers
The PAX Rising showcase at PAX East always has a handful of titles that draw me in. It’s thanks to this booth that I have seen all sorts of great ideas put into practice. One of those games that stood out for this very reason was Jigrift, a 3D Puzzle Platformer by the solo developer at Empty Castle Games where the world is comprised of jigsaw pieces! As someone who enjoys jigsaw puzzles, puzzle games, and 3D platformers, I knew I had to give this game a try.
Hands-On: The “Invincible VS” open beta shows ass-kicking potential for button mashers and combo labbers alike
I’ve spent a considerable amount of time with the Invincible VS open beta this last weekend. At the end of it all, it looks like it’s going to be a polarizing game for most and honestly, I’m thankful for that.
REVIEW – “PRAGMATA” is a dream of a game that represents the best design, action, and characters capable in the medium
In every subjectively measurable way, this game is turbo-charged, immensely enjoyable, and such a profoundly well-executed experience that it’s already shortlisted for the top of my game of the year list.
REVIEW – “Marathon” is Bungie at its most intriguing in years
Marathon is a game I did not expect to get its hooks into me. On the surface, Bungie’s new PvPvE extraction shooter looked like the kind of game I had already drifted away from. I know Bungie’s work well. I put more than 1,500 hours into Destiny 2 and hundreds more into the first Destiny, enough to understand the studio’s strengths almost instinctively. Bungie knows how to make shooting feel good, how to build mystery into a world, and how to take a familiar idea and push it just far enough in a strange direction to make it feel fresh.
REVIEW – “Cleaning Up!” makes cleaning more fun than it really is
Ryan Gosling drives, I clean. He has a scorpion jacket. I have headphones. He navigates the streets well. I navigate dogs in the way well enough. So naturally, I’m well suited to discuss Cleaning Up!, a game all about… that.
FEATURE – Spray painting at “The Rogue Prince of Persia” event was both fun and complicated
The Prince looks amazing in graffiti art.
REVIEW – “MINOS” melds tragedy and strategy with its smart, seductive gameplay hooks and bloody depth
MINOS is a valued toolbox of devious joy and wracking despair that’s pretty easy to look at, play with, and understand even as it gets more complicated and complex. Ultimately, you’re in control, for better or worse, and any game that gives you this level of freedom and personal expression is one that should be pedestaled like a bronzed Greek god for all to see.
[PAX East 2026] Hands-On: “Grim Trials” is a Hades-like worth checking out
During PAX East in Boston, I had the opportunity to play Grim Trials for about half an hour, but that wasn’t nearly enough time to really sink my teeth in. Not only because that isn’t really enough time to get a full impression, but also because what I played was genuinely fun, and I’m excited to eventually dive back in.
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