Hands-On: “Tomodachi Life: Living The Dream – Welcome Version”

Hands-On: “Tomodachi Life: Living The Dream – Welcome Version”

omodachi Life: Living the Dream Welcome Version is a demo of the upcoming Nintendo Switch life simulator that gives you a...
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REVIEW – “Mega Man Star Force Legacy Collection” won’t change OG Mega Man fans’ minds, but it’s a shining example of how to preserve DS games

REVIEW – “Mega Man Star Force Legacy Collection” won’t change OG Mega Man fans’ minds, but it’s a shining example of how to preserve DS games

Mega Man Star Force Legacy Collection serves as a blueprint for how developers can bring DS titles to modern systems....
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REVIEW – “Virtua Fighter 5 REVO: World Stage” rises to the occasion

REVIEW – “Virtua Fighter 5 REVO: World Stage” rises to the occasion

Virtua Fighter 5: Final Showdown will go down as a “forever game” and a true icon of the end of...
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[GDC 2026] Hands-On: “Nomori” is what you get when you make Portal cozy

[GDC 2026] Hands-On: “Nomori” is what you get when you make Portal cozy

One of my favorite media events during GDC is the Xbox Play Anywhere Showcase, formerly known as the ID@Xbox Showcase...
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[GDC 2026] Hands-On: “A Week in the Life of Asocial Giraffe” is the Perfect Game for Cozy Gaming

[GDC 2026] Hands-On: “A Week in the Life of Asocial Giraffe” is the Perfect Game for Cozy Gaming

https://www.youtube.com/embed/QDzucsINkdQ?si=v8AYv3DmCGYunXZC SmashPad attended The MIX + Kinda Funny’s Spring Game Showcase during GDC. To be honest, while walking around the...
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REVIEW – “DAMON and BABY” delights in fun, quirky, meaningful ways that make it a must-try

REVIEW – “DAMON and BABY” delights in fun, quirky, meaningful ways that make it a must-try

This whole game's existence has been an exercise in expectation management. When Arc System Works and designer Daisuke Ishiwatari announced...
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Hands-On: “Tomodachi Life: Living The Dream – Welcome Version”

omodachi Life: Living the Dream Welcome Version is a demo of the upcoming Nintendo Switch life simulator that gives you a little sample of what the game is like. It’s about an hour long and starts you out with creating your Mii, getting your island set up, and starting relationships with other Miis on your island. It doesn’t get too in-depth into what makes this game special, but it gives audiences a little taste of what’s to come.

REVIEW – “Mega Man Star Force Legacy Collection” won’t change OG Mega Man fans’ minds, but it’s a shining example of how to preserve DS games

Mega Man Star Force Legacy Collection serves as a blueprint for how developers can bring DS titles to modern systems. The collection, which comprises multiple versions of the three Mega Man Star Force games, is a unique time capsule of a very different type of Mega Man game that’s a bit of a continuation of the Battle Network series while also changing things up for the DS. It’s definitely a mixed bag and not for everyone, but there’s directions here that developers can take when rescuing their lost DS libraries and bringing them to current audiences.

REVIEW – “Virtua Fighter 5 REVO: World Stage” rises to the occasion

Virtua Fighter 5: Final Showdown will go down as a “forever game” and a true icon of the end of the arcade era, but perhaps due to said end of the arcade era, Sega didn’t seem to care to follow up on it, leaving it as the main Virtua Fighter title throughout the entirety of the 2010s.

[GDC 2026] Hands-On: “Nomori” is what you get when you make Portal cozy

One of my favorite media events during GDC is the Xbox Play Anywhere Showcase, formerly known as the ID@Xbox Showcase (but something makes me think they’ll go back to the old name next year, assuming they’re back). On top of the awesome games on the floor, normally with a developer or two alongside them, there’s a bunch of food, an open bar, and it presents an opportunity to network with other people in games media. It’s a reunion of sorts with unreleased games and great vibes, but once you get through all that, the real joy is uncovering a gem here and there. That’s what I think I might have done with Nomori.

[GDC 2026] Hands-On: “A Week in the Life of Asocial Giraffe” is the Perfect Game for Cozy Gaming

SmashPad attended The MIX + Kinda Funny’s Spring Game Showcase during GDC. To be honest, while walking around the venue, I was very overwhelmed and didn’t know what to play and almost didn’t play anything. It was technically day two…

REVIEW – “DAMON and BABY” delights in fun, quirky, meaningful ways that make it a must-try

This whole game’s existence has been an exercise in expectation management. When Arc System Works and designer Daisuke Ishiwatari announced this game during the ArcSys Showcase in the middle of last year, people were expecting maybe a new Guilty Gear game, something Blazblue related, or just another cool-ass property that carried similar edge or oddball swagger of those games. Instead, we got DAMON and BABY with a bunch of RPG stuff.

REVIEW – More than a reboot, Milestone makes “Screamer” more satisfying than ever

In 1995, a small studio from Milan took a risk, trying to bring a fast, well-playing Ridge Racer-inspired game to the PC. Screamer was the result, and it launched a franchise that earned itself a loyal fanbase. The series evolved with the technology of the day, adopting early 3D acceleration to achieve a smooth framerate. It went from pure road racing to rally and off-road, looking poised to become something long-lived. But publisher Virgin Interactive fell on hard times; the IP was sold off, bounced between companies, and became entangled in red tape before going dormant for nearly two decades.

REVIEW – “Mr. Sleepy Man” is an interactive lucid dream

These days, it can be hard to make a game stand out among the thousands released every year. Whether it’s a title requiring an elaborate marketing campaign or a solid pitching strategy, getting a game noticed becomes more difficult by the day. Mr. Sleepy Man, a dreamy 3D platformer from the mind of solo developer Devin Santi, challenged that narrative with its fascinating visual design and frankly absurd trailers. It absolutely stays true to the game’s world as a lucid dream of an experience.

[GDC 2026] Hands-On: “Talaka” represents Brazilian folklore in both approachable and hardcore ways

Last week I set up an appointment with Brazil Games to see four fun-looking titles being made by Brazilian developers, and while they all had some neat aspects, Talaka stood out to me the most.

[GDC 2026] Hands-On: “Teenage Mutant Ninja Turtles: Empire City” really makes you a ninja turtle, dude!

I’m not the biggest VR guy. I think the last time I messed with anything in VR was when I first got my PlayStation VR. But to be fair, I enjoyed a lot of the games I got, especially Beat Saber, Astro Bot: Rescue Mission, and Batman Arkham VR. When I was asked if I wanted to take a GDC offsite appointment to play a new Teenage Mutant Ninja Turtles game, I was all the way down. Say less.

[GDC 2026] First Look: “My Arms Are Longer Now” is set to be the best kind of bother

Jackbox is getting into the publishing game with their first wacky project, My Arms Are Longer Now.

We took a look at the game at GDC.

[GDC 2026] Hands-On: Climb the Corporate Ladder in “Worming From Home” 

Day of the Devs had a delightful surprise for us called Worming From Home. The first ever worm-life simulator about working from home as a worm.