FINAL PREVIEW – We’ve seen enough: We need “Pragmata” now

FINAL PREVIEW – We’ve seen enough: We need “Pragmata” now

This is the fourth preview I've written on Pragmata. I'm sold. I don't need to see any more of the...
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REVIEW – “MIO: Memories In Orbit” is a punishing take on a Metroidvania that we still recommend

REVIEW – “MIO: Memories In Orbit” is a punishing take on a Metroidvania that we still recommend

MIO: Memories in Orbit is a game that attempts to capture that feeling while also expressing it in the form...
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REVIEW – “Pokémon Pokopia” is the best Pokémon game on any Switch

REVIEW – “Pokémon Pokopia” is the best Pokémon game on any Switch

As a fan of Pokémon over the past 30 years, Pokémon Pokopia is the game I’ve been waiting for since...
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REVIEW – Big production values and satirical framing help “Starship Troopers: Ultimate Bug War!” shine beyond its solid, violent gameplay

REVIEW – Big production values and satirical framing help “Starship Troopers: Ultimate Bug War!” shine beyond its solid, violent gameplay

Ultimately, Starship Troopers: Ultimate Bug War! bets big and differently on production and wins. The concepts and framing are what...
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[GDC 2026] Hands-On: I need to uncover “The Secret of Crystal Mountain” as soon as possible

[GDC 2026] Hands-On: I need to uncover “The Secret of Crystal Mountain” as soon as possible

It's been a couple years since The Secret of Crystal Mountain was announced, and to be honest, I had no...
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REVIEW – “John Carpenter’s Toxic Commando” has a neat throwback aesthetic and fun co-op action, but lacks on weaker hardware

REVIEW – “John Carpenter’s Toxic Commando” has a neat throwback aesthetic and fun co-op action, but lacks on weaker hardware

As of right now at launch, I'm feeling pretty good about John Carpenter's Toxic Commando overall. What's here is beyond...
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FINAL PREVIEW – We’ve seen enough: We need “Pragmata” now

This is the fourth preview I’ve written on Pragmata. I’m sold. I don’t need to see any more of the game until its launch, but when Capcom invites you to their San Francisco headquarters before GDC to play the game for two hours, you go.

REVIEW – “MIO: Memories In Orbit” is a punishing take on a Metroidvania that we still recommend

MIO: Memories in Orbit is a game that attempts to capture that feeling while also expressing it in the form of a Souls-like Metroidvania adventure game. Attempting to capture Melancholy in game form is nothing new (Quintet Co. famously built their entire brand around it), and especially not new when it comes to the world of indie game development.

REVIEW – “Pokémon Pokopia” is the best Pokémon game on any Switch

As a fan of Pokémon over the past 30 years, Pokémon Pokopia is the game I’ve been waiting for since I was a kid. From the first moment I got to transform my Ditto into its trainer to getting to talk to and help my favorite Kanto region Pokémon, it made my heart warm. This cozy life sim is a deep and surprisingly profound way to celebrate the 30th anniversary of this franchise.

REVIEW – Big production values and satirical framing help “Starship Troopers: Ultimate Bug War!” shine beyond its solid, violent gameplay

Ultimately, Starship Troopers: Ultimate Bug War! bets big and differently on production and wins. The concepts and framing are what make it unique and enhance the game as a total package.

[GDC 2026] Hands-On: I need to uncover “The Secret of Crystal Mountain” as soon as possible

It’s been a couple years since The Secret of Crystal Mountain was announced, and to be honest, I had no idea it was. I took the appointment at GDC to preview the game for a half hour and came away impressed with what Chris Rosenthal and Revolutron Games has so far.

REVIEW – “John Carpenter’s Toxic Commando” has a neat throwback aesthetic and fun co-op action, but lacks on weaker hardware

As of right now at launch, I’m feeling pretty good about John Carpenter’s Toxic Commando overall. What’s here is beyond competent and a remarkable start to what could be a co-op mainstay for friend groups and those that want at least one good game in this lane whenever possible. Carpenter’s work and influence help elevate it enough to be noteworthy, the ’80s lack of subtlety is appreciated, and more good decisions than perplexing or bad ones make for a good game indeed.

REVIEW – “Blossom: The Seed of Life” is a cute survival game that actually ends if you want it to

Survival games have been a huge genre in the industry that gets a lot of attention for being a sandbox of creativity and resourcefulness, where you explore a world that has existed before you arrive and will be the same long after you’re done. It’s how most survival games tend to operate. Blossom: The Seed of Life takes a bit of a different approach, as you are a cute robot tasked with reviving this dead world that resembles Mars — everything around you is red, dusty, and barren as you try to bring life back to the world.

[GDC 2026] Hands-On: Hilarious writing, brilliant performances, and a twist on strategy make “Ledgerbound” a game to look out for

Indie strategy RPGs are a dime a dozen these days, which means extra work has to be done in order to get attention. While OmniSuperMegaCorp had a bit of an advantage in the form of a press release arriving in my inbox, the pitch and trailers I’ve seen (including the one above) were enough to make me interested.

[GDC 2026] Hands-On: “Avatar Legends: The Fighting Game” is looking like the Avatar fighter of our dreams

Avatar Legends, in its current state, feels polished in more ways than one, taking plenty of mechanics from other successful fighting games and creating original ones as well. 

[GDC 2026] Hands-On – “HYPERyuki: Snowboard Syndicate” is here to make you forget SSX

When I was walking around Day of the Devs, I stopped in my tracks once I caught glimpse of a snowboarding game. I’m not talking about some basic snowboarding game either. This one featured crazy tricks, neon colors, and just a bunch of euphoric visuals to go along with what obviously looked like a competitive race down the slopes. I knew I had to get my hands on it, and I’m glad I did.

REVIEW – “Minishoot’ Adventures” is anything but mini with its big thrills, progression, and bullet hell challenge

At the end of the game, I felt immense satisfaction. With all but a couple trophies awarded (that I may go back for at some point) and a couple faults worth mentioning, it still felt complete and like something substantial was accomplished. It’s a wonderful playthrough that respects you, your time, money, hard drive space, and effort.

40 Years of Mario: SmashPad’s Favorite Mario Games

The SmashPad staff celebrates the 40th anniversary of the Mario franchise by unveiling their Top 10 favorite Mario games.