[PAX East 2026] Impressions + Discussion: “Aether & Iron” devs discuss crafting narrative excellence as a debut indie developer
By Michael Fertitta
/ April 3, 2026
At PAX East, I was given an opportunity to meet with the team at Seismic Squirrel to preview their debut...
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[PAX East 2026] Hands-On: “Fractured Blooms” is the perfect mix of cozy and creepy
By Myles Obenza
/ April 3, 2026
I was able to get about half an hour with Fractured Blooms, and came away quite impressed. I'm not typically...
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[PAX East 2026] Hands-On + Interview: “Rain98” holds mysteries we can’t wait to solve
By Danreb Victorio
/ April 3, 2026
While it was also available to play on the show floor, the only offsite demo appointment I had during PAX...
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[PAX East 2026] Hands-On: “Grave Seasons” has Cultivated a New and Fascinating Type of Farming Sim
By Michael Fertitta
/ April 2, 2026
During PAX East, I was given the opportunity to sit down and play through a demo of Grave Seasons and...
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[PAX East 2026] Hands-On: “High Times” brings the vibes one donut at a time
By Danreb Victorio
/ April 1, 2026
At its core, High Times is a visual novel where all you really have to do is make donuts for...
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